DEMO REEL (detailed)

Senior texturing artist and surfacing artist

– Dr Seuss, The Lorax
– Despicable Me / Moi moche et méchant
– Dragon Hunters / Chasseurs de Dragon
– Azur et Asmar et la fée des djins
– l’Odyssée de l’amour, tv documentary
– Aubert, tv advertising
– Nicolas et Guillemette, short film

 

MORE DETAILS:

01 – “OnceLer’s tent”, The Lorax (2011), I textured the tent, the props around it, and did the grass maps as well using Photoshop and Body paint 3D.

02 – “Greenville”, The Lorax (2011), I textured this set and most of the props, such as the trash-truck using Photoshop mostly.

03 – “Ted’s plane”, The Lorax (2011), I textured this prop with Photoshop and Maya.

04 – “Alley”, The Lorax (2011), I textured this set, Thneedville and most of its props using Photoshop mostly.

05 – “Mountain”, The Lorax (2011), I did a camera mapping on this set using Photoshop mostly. It was the easiest way too texture it.

06 – “OnceLer’s house”, The Lorax (2011), I did the textures and the maps for the grass (hair) using Photoshop and Body paint 3D.

07 – “OnceLer guitare”, The Lorax (2011), I textured this main props which was used a lot with some ig closeup using Photoshop
mostly.

08 – “Orphanage – exterior”, Despicable Me (2009), I textured all the items in this sequence (orphanage wall, sidewalk, panel, curtains …) using Photoshop and Maya.

09 – “Gru house – exterior”, Despicable Me (2009), I textured the wall and the roof using Photoshop.

10 – “Mall’s parking lot”, Despicable Me (2009), I textured the ground, the vehicles bodies and the building using Photoshop.

11 – “Bus”, Despicable Me (2008), I did all the textures of the bus and the luggage using Photoshop and Maya.

12 – “Gru heist plane”, Despicable Me (2009), I textured the body of the plane and the missiles using Photoshop, BodyPaint and Maya.

13 – “Gru car”, Despicable Me (2008), I textured the body of the car and the background’s buildings using Photoshop and BodyPaint.

14 – “Toy plane” (compo flat), Despicable Me (2009), texturing with Photoshop and Bodypaint.

15 – “Shooting gallery”, Despicable Me (2009), I textures the guns, the counter and the background stalls using Photoshop.

16 – “Exploded shooting gallery – close”, Despicable Me (2009), I textured burned plastic and the – soon to be – disintegrated object using Photoshop.

17 – “Exploded shooting gallery”, Despicable Me (2010), I textured the stall (burnt plastic, objects, stool…) and the background using Photoshop.

18 – “Old unicorn” (compo flat), Despicable Me (2010), texturing with Photoshop.

19 – “Gru childhood”, Despicable Me (2009), I textured the astronaut box, the rocket and the fence using Photoshop.

20 – “Gru house – living room”, Despicable Me (2009), I textured the wood floor, the panda bear carpet, the rhino chair, the walls (and everything else) using Photoshop and also ZBrush for the crocodile.

21-22 – “Gru house – entry way”, Despicable Me (2009), I textured the carpet, the wood floor, the door, the furnitures, the props (and everything else) using Photoshop.

23 – “Lion-dog-cat-mouse-cheese”, Despicable Me (2009), I did a displacement texture in ZBrush for the lion’s head. And I textured all the animals (and the wall…) using Photoshop.

24 – “Girl’s bedroom”, Despicable Me (2009), I did all the textures including beds, sheets and props using Photoshop.

25 – “Gru Rocket – cockpit”, Despicable Me (2010), I textured all the objects using Photoshop.

26 – “Mall’s armchair”, Despicable Me (2009), I textured the armchair, the platform and the objects in the shelves using Photoshop.

27 – “Disco table”, Despicable Me (2010), I textured the table using Photoshop and After Effects (for the animation map).

28 – “Boxes of shame”, Despicable Me (2008), I textured the boxes and the reception area of the orphanage using Photoshop.

29 – “Karate dojo”, Despicable Me (2009), I textured the punching ball and the rest of the set using Photoshop.

30 – “Old inventor’s workshop”, Nicolas et Guillemette (2007), I textured the table using Photoshop.

31 – “Music box”, Nicolas et Guillemette (2007), I textured the music paper and the table using Photoshop.

32 – “Old inventor”, Nicolas et Guillemette (2007), I textured the window and the skin of the old inventor using Photoshop. I shaded the inventor’s head using Symbor MGLR (Mac Guff Ligne proprietary software of surfacing).

33 – “Worlds cemetery”, Dragon Hunters (2007), I textured all the buildings and stones using Photoshop and Maya. I did some tileable textures and masks for the ground.

34 – “Stinking forest”, Dragon Hunters (2007), I textured the tree barks using Photoshop. I did some UV textures and tileable textures for the wood floor.

35 – “Temple ruins” (compo flat), Dragon Hunters (2007), I textured this building using Photoshop.

36 – “Silverware”, Azur et Asmar (2005), I textured and shaded the silver dishes and the jewelry of the woman using Photoshop and Symbor MGLR (Mac Guff Ligne proprietary software of surfacing). I did the compositing in Trukor (Mac Guff Ligne proprietary software of compositing). I also did the dirt map of Azur’s shirt in DeepPaint.

37 – “Organs”, L’Odyssée de l’amour (2008), I textured the brain and the hearth using Photoshop.

38 – “Lord Arnold”, Dragon Hunters (2006), I textured Arnold’s skin using Photoshop and shaded him with Symbor MGLR.

39 – “Lian-Chu Kid”, Dragon Hunters (2006), I textured and shaded the whole of little Lian-chu using Photoshop and Symbor MGLR.

40 – “Peasants”, Dragon Hunters (2006), I textured and shaded all the peasants using Photoshop and Symbor MGLR.

41 – “Mamular”, Dragon Hunters (2006), I textured and shaded the worm dragon using Photoshop, DeepPaint and Symbor MGLR.

42 – “Jenane”, Azur et Asmar (2005), I textured and shaded Jenane’s jewelry using Photoshop.

43 – “Stuffed Toys”, Aubert TV advertising (2008), I textured, shaded and did the hairs of the three stuffed toys (the rabbit, the teddy bear and the cow) using Photoshop and Symbor MGLR.

44 – “Room”, Dragon Hunters (2007), I textured the room and the door using Photoshop and DeepPaint.

 

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